event = {
	id = 30633

	country = SOV

	decision = { ai = no }
	trigger = { ai = no }

	name = "00 VxAւ̍Hړ]"
	desc = "̏dHƎ{݂̂ăVxAɑ΁A
ŐY𑱂I"
        picture = "siberia"

	date = { day = 0 month = 0 year = 1940 }
	offset = 30000
	deathdate = { day = 29 month = may year = 1990 }

	action = {
		name = "HVxAɈړ悤"
		command = { type = construct which = ic where = 238 value = -6 } #Kiev 2IC
		command = { type = construct which = ic where = 187 value = -6 } #Leningrad 3IC
		command = { type = construct which = ic where = 1572 value = 5 } #Sverdlovsk
		command = { type = construct which = ic where = 1574 value = 5 } #Chelyabinsk
		command = { type = construct which = ic where = 1576 value = 2 } #Kustanai
		command = { type = construct which = ic where = 258 value = -1 } #Rostov 2IC
		command = { type = construct which = ic where = 235 value = -1 } #Dnepropetrovsk 2IC
		command = { type = construct which = ic where = 233 value = -1 } #Odessa 2IC
		command = { type = construct which = ic where = 249 value = -4 } #Stalino 5IC
		command = { type = construct which = ic where = 256 value = -1 } #Krasnodar 2IC
		command = { type = construct which = ic where = 246 value = -1 } #Zaporozhye 1IC
		command = { type = construct which = ic where = 244 value = -1 } #Sumy 1IC
		command = { type = construct which = ic where = 234 value = -1 } #Kherson 1IC
		command = { type = construct which = ic where = 248 value = -1 } #Kharkov 2IC
		command = { type = construct which = ic where = 1548 value = 5 } #Novosibirsk
		command = { type = construct which = ic where = 1575 value = 2 } #Kurgan
		command = { type = construct which = ic where = 1552 value = 5 } #Omsk
		command = { type = construct which = ic where = 212 value = -1 } #Minsk 2IC
		command = { type = construct which = ic where = 197 value = -3 } #Riga 6IC
		command = { type = construct which = ic where = 194 value = -3 } #Tallinn 6IC
		command = { type = construct which = ic where = 228 value = -2 } #Vinnista 3IC
		command = { type = construct which = ic where = 236 value = -1 } #Krivoy Rog 1IC
		command = { type = construct which = ic where = 273 value = -1 } #Gomel 1IC
		command = { type = construct which = ic where = 217 value = -1 } #Vitebsk 1IC
		command = { type = construct which = ic where = 1422 value = 2 } #Alma-Ata
		command = { type = construct which = ic where = 1550 value = 5 } #Semipalatinsk
		command = { type = construct which = ic where = 1560 value = 5 } #Krasnojarsk
  }
}


event = {
	id = 515523

	country = CHI

	name = "00 nւ̍Hړ]"
	desc = "싞ӂdcӂɍHaJsړ]܂B"


	decision = { ai = no }
	trigger = { ai = no }

	date = { hour = 0 day = 1 month = june year = 1935 }
	offset = 30000
	deathdate = { hour = 0 day = 20 month = june year = 1990 }

	action = {
		name = dEƑaJ
		command = { type = add_prov_resource which = 1280 value = 7  where = metal }
		command = { type = add_prov_resource which = 1280 value = 14 where = energy }
		command = { type = add_prov_resource which = 1280 value = 4  where = rare_materials }
		command = { type = local_setflag which = CHIIndustry }
        command = { type = construct which = ic where = 1313 value = -6 } # Guangzhou
        command = { type = construct which = ic where = 1280 value = 6 }  # Chungking
		command = { type = local_setflag which = CHIIndustry }
        command = { type = construct which = ic where = 1225 value = -3 } # Taiyuan
        command = { type = construct which = ic where = 1276 value = 3 }  # Lanzhou
		command = { type = construct which = infrastructure where = 1276 value = 20 }  # Lanzhou
		command = { type = local_setflag which = CHIIndustry }
        command = { type = construct which = ic where = 1235 value = -1 } # Nanjing
		command = { type = construct which = ic where = 1238 value = -5 } # Hangzhou
        command = { type = construct which = ic where = 1280 value = 3 }  # Chungking
		command = { type = construct which = ic where = 1261 value = 3 }  # Huaihua
        command = { type = construct which = ic where = 1216 value = -2 } # Jinan
        command = { type = construct which = ic where = 1280 value = 2 }  # Chungking
        command = { type = construct which = ic where = 1228 value = -2 } # ZhENGzhou
        command = { type = construct which = ic where = 1280 value = 2 }  # Chungking
        command = { type = capital which = 1280 }
	}
}


#########################################################################
#  Z
#########################################################################

event = {
	id = 82

	country = SOV

	name = EVT_82_NAME
	desc = EVT_82_DESC
        picture = "assistance"


	trigger = {
	}

        date = { day = 0 month = 6 year = 1937 }
        offset = 1
	deathdate = { day = 0 month = 0 year = 1990 }

	action = {
		name = EVT_82_ACTA
		command = { type = domestic which = defense_lobby value = 1 }
	}
}


event = {
	id = 83

	country = CHI

	name = EVT_83_NAME
	desc = EVT_83_DESC
       picture = "assistance"


	trigger = {
	}

        date = { day = 0 month = 6 year = 1937 }
        offset = 1
	deathdate = { day = 0 month = 0 year = 1990 }

	action = {
		ai_chance = 100
		name = EVT_83_ACTA
		command = { type = domestic which = defense_lobby value = 2 } #sbg}@Ɨ݌v
	}
}


#########################################################################
# l
#########################################################################
event = {
	id = 2609

	country = SOV

	trigger = {
		}

	name = "EVT_2609_NAME"
	desc = "EVT_2609_DESC"
        picture = "gulag"


	date = { day = 0 month = 0 year = 1939 }
        offset = 1
	deathdate = { day = 30 month = december year = 1990 }

	action = {
		name = "ACTIONNAME2609A"
		ai_chance = 100

		command = { type = ministerofsecurity which = 4040 }
		command = { type = ministerofintelligence which = 4046 }

	command = { type = sleepteam which = 3706 } #Tukhachevsky
	command = { type = sleepteam which = 3716 } #Alksnis

	command = { type = sleepminister which = 4005 } #Yagoda
	command = { type = sleepminister which = 4007 } #Tukhachevsky
	command = { type = sleepminister which = 4009 } #Orlov
	command = { type = sleepminister which = 4066 } #Smushkevich
	command = { type = sleepminister which = 4006 } #Berzin
	command = { type = sleepminister which = 4010 } #Alksnis

	command = { type = sleepleader which = 9839 }
	command = { type = sleepleader which = 9841 }
	command = { type = sleepleader which = 9843 }
	command = { type = sleepleader which = 9884 }
	command = { type = sleepleader which = 9894 }
	command = { type = sleepleader which = 9896 }
	command = { type = sleepleader which = 9900 }
	command = { type = sleepleader which = 9907 }
	command = { type = sleepleader which = 9910 }
	command = { type = sleepleader which = 9926 }
	command = { type = sleepleader which = 9930 }
	command = { type = sleepleader which = 9951 }
	command = { type = sleepleader which = 9955 }
	command = { type = sleepleader which = 9969 }
	command = { type = sleepleader which = 9974 }
	command = { type = sleepleader which = 9991 }
	command = { type = sleepleader which = 9993 }
	command = { type = sleepleader which = 10006 }
	command = { type = sleepleader which = 10016 }
	command = { type = sleepleader which = 10019 }
	command = { type = sleepleader which = 10028 }
	command = { type = sleepleader which = 10031 }
	command = { type = sleepleader which = 10042 }
	command = { type = sleepleader which = 10054 }
	command = { type = sleepleader which = 10066 }
	command = { type = sleepleader which = 10071 }
	command = { type = sleepleader which = 10114 }
	command = { type = sleepleader which = 10115 }
	command = { type = sleepleader which = 10137 }
	command = { type = sleepleader which = 10138 }
	command = { type = sleepleader which = 10202 }
	command = { type = sleepleader which = 10208 }
	command = { type = sleepleader which = 10215 }
	command = { type = sleepleader which = 10253 }
	command = { type = sleepleader which = 10271 }
	command = { type = sleepleader which = 10276 }
	command = { type = sleepleader which = 10283 }
	command = { type = sleepleader which = 10286 }
	command = { type = sleepleader which = 10297 }
	command = { type = sleepleader which = 10322 }
	command = { type = sleepleader which = 10342 }
	command = { type = sleepleader which = 10349 }
	command = { type = sleepleader which = 10369 }
	command = { type = sleepleader which = 10370 }
	command = { type = sleepleader which = 10371 }
	command = { type = sleepleader which = 10401 }
	command = { type = sleepleader which = 10417 }
	command = { type = sleepleader which = 10453 }
	command = { type = sleepleader which = 10463 }
	command = { type = sleepleader which = 10472 }
	command = { type = sleepleader which = 10477 }
	command = { type = sleepleader which = 10500 }
	command = { type = sleepleader which = 10514 }
	command = { type = sleepleader which = 10515 }
	command = { type = sleepleader which = 10516 }
	command = { type = sleepleader which = 10517 }
	command = { type = sleepleader which = 10518 }
	command = { type = sleepleader which = 10520 }
	command = { type = sleepleader which = 10521 }
	command = { type = sleepleader which = 10522 }
	}

	action_b = {
		name = "ACTIONNAME2609B" # No need for brutality
		ai_chance = 0
		command = { type = dissent value = 20 }
		command = { type = domestic which = defense_lobby value = -3 }
	}
}

#########################################################################
#  ḍa
#########################################################################

event = {
	id = 20

	country = JAP

	name = EVT_20_NAME
	desc = EVT_20_DESC

	picture = "Marco_Polo"

	trigger = {
	}

        date = { day = 0 month = june year = 1937 }
        offset = 1
	deathdate = { day = 29 month = august year = 1990 }

	action = {
		name = EVT_20_ACTA
		ai_chance = 100
		command = { type = domestic which = defense_lobby value = 2 }
		command = { type = manpowerpool value = 50 }
	}
}


event = {
	id = 21

	country = CHI

	name = EVT_21_NAME
	desc = EVT_21_DESC

	picture = "Marco_Polo"

	trigger = {
	}

        date = { day = 0 month = june year = 1937 }
        offset = 1
	deathdate = { day = 29 month = august year = 1990 }

	action = {
		name = EVT_21_ACTA
		command = { type = domestic which = freedom value = -1 }
		command = { type = domestic which = defense_lobby value = 1 }
	}
}


#########################################################################
#  싞
#########################################################################

event = { 
	id = 3802

	country = JAP
	
	trigger = {
		war = { country = JAP country = CHI }
		control = { province = 1235 data = -1 } # We control Nanjing
	}
	
	name = "EVT_3802_NAME"
	desc = "EVT_3802_DESC"

	picture = "Nanking"
	
	date = { day = 2 month = 0 year = 1936 }
	offset = 1
	deathdate = { day = 30 month = december year = 1990 }
	
	action = {
		name = "ACTIONNAME3802A" # That will hurt us more than them!
		command = { type = supplies value = 5000 }
		command = { type = trigger which = 4100 } # CHI
		command = { type = trigger which = 3724 } # USA
	}
}
event = {
	id = 3724

	country = USA

	name = "EVT_3724_NAME"
	desc = "EVT_3724_DESC"
       picture = "Nanking_invasion"


	action = {
		name = "ACTIONNAME3724A" #Horrible!"
		command = { type = domestic which = interventionism value = 1 }
	}
}

#########################################################################
#  nTΎ
#########################################################################

event = {
	id = 24

	country = JAP

	name = EVT_24_NAME
	desc = EVT_24_DESC

	picture = "chanfukENG"

	trigger = {
	}

        date = { day = 15 month = july year = 1938 }
        offset = 1
	deathdate = { day = 20 month = september year = 1990 }

	action = {
		name = EVT_24_ACTA
		command = { type = domestic which = defense_lobby value = 1 }
	}

}

event = {
	id = 25

	country = SOV

	name = EVT_25_NAME
	desc = EVT_25_DESC

	picture = "chanfukENG"

	trigger = {
	}

        date = { day = 15 month = july year = 1938 }
        offset = 1
	deathdate = { day = 20 month = september year = 1990 }

	action = {
		name = EVT_25_ACTA
		command = { type = domestic which = defense_lobby value = 1 }
		command = { type = sleepleader which = 9849 }
	}
}

#########################################################################
#  mn
#########################################################################

event = {
	id = 22

	country = JAP

	name = EVT_22_NAME
	desc = EVT_22_DESC

	picture = "Nomonhan"

	trigger = {
	}

        date = { day = 11 month = may year = 1939 }
        offset = 1
	deathdate = { day = 20 month = september year = 1964 }

	action = {
		name = EVT_22_ACTA
		ai_chance = 100
		command = { type = domestic which = defense_lobby value = 1 }
	}
}

event = {
	id = 23

	country = SOV

	name = EVT_23_NAME
	desc = EVT_23_DESC

	picture = "Nomonhan"

	trigger = {
	}

        date = { day = 11 month = may year = 1939 }
        offset = 1
	deathdate = { day = 20 month = september year = 1964 }

	action = {
		name = EVT_23_ACTA
		command = { type = domestic which = defense_lobby value = 1 }
	}
}


#########################################################################
#  ^kEgD@̏I
#########################################################################

event = {
	id = 12

	country = SOV

	name = EVT_12_NAME
	desc = EVT_12_DESC

	picture = "tannu_tuva"

	trigger = {
		control = { province = 1418 data = SOV }
	}
        date = { day = 0 month = november year = 1944 }
        offset = 1
	deathdate = { day = 0 month = 0 year = 1990 }

	action = {
		name = EVT_12_ACTA
		command = { type = addcore which = 1418 }
	}
}


#########################################################################
#  ^p
#########################################################################

event = {
	id = 17

	country = JAP
	save_date = yes

	name = EVT_17_NAME
	desc = EVT_17_DESC

	picture = "Pearl_harbor"

	trigger = {
		war = { country = JAP country = USA }
	}

        date = { day = 0 month = 0 year = 1939 }
        offset = 1
	deathdate = { day = 0 month = 0 year = 1990 }

	action = {
		name = EVT_17_ACTA
		ai_chance = 100
		command = { type = morale which = naval value = 30 }
		command = { type = max_organization which = naval value = 30 }
		command = { type = surprise which = naval value = 45 }
		command = { type = trigger which = 18 }

		command = { type = max_positioning which = Carrier value = 0.15 }
		command = { type = max_positioning which = battleship value = 0.15 }
		command = { type = max_positioning which = battlecruiser value = 0.15 }
		command = { type = max_positioning which = heavy_cruiser value = 0.15 }
		command = { type = max_positioning which = light_cruiser value = 0.15 }
		command = { type = max_positioning which = destroyer value = 0.15 }
		command = { type = max_positioning which = submarine value = 0.15 }

	}
	action_b = {
		ai_chance = 0
		name = EVT_17_ACTB
		command = { type = sleepevent which = 18 }
		command = { type = sleepevent which = 19 }
	}
}

event = {
	id = 18

	country = USA

	name = EVT_18_NAME
	desc = EVT_18_DESC

	picture = "Pearl_harbor"

	action = {
		name = EVT_18_ACTA
		command = { type = domestic which = defense_lobby value = 2 }
		command = { type = domestic which = interventionism value = 2 }
		command = { type = manpowerpool value = 400 }
	}
}

event = {
	id = 19

	country = JAP

	name = EVT_19_NAME
	desc = EVT_19_DESC

	picture = "Pearl_harbor"

	trigger = { event = { id = 17 days = 360 } }

        date = { day = 0 month = 0 year = 1939 }
        offset = 1
	deathdate = { day = 30 month = december year = 1990 }

	action = {
		name = EVT_19_ACTA
		command = { type = morale which = naval value = -30 }
		command = { type = max_organization which = naval value = -30 }
		command = { type = surprise which = naval value = -45 }

		command = { type = max_positioning which = Carrier value = -0.15 }
		command = { type = max_positioning which = battleship value = -0.15 }
		command = { type = max_positioning which = battlecruiser value = -0.15 }
		command = { type = max_positioning which = heavy_cruiser value = -0.15 }
		command = { type = max_positioning which = light_cruiser value = -0.15 }
		command = { type = max_positioning which = destroyer value = -0.15 }
		command = { type = max_positioning which = submarine value = -0.15 }
	}
}


#########################################################################
#  R{܏\ZÎE
#########################################################################
event = {
	id = 3704

	country = USA

	trigger = {
		war = { country = USA country = JAP }
not = { control = { province = 1685 data = JAP } } #K_Ji
	}

	name = "EVT_3704_NAME"
	desc = "EVT_3704_DESC"

	picture = "Yamamoto_Assesination"

	date = { day = 18 month = april year = 1943 }

	action = {
		name = "ACTIONNAME3704A" # Assassinate him
		ai_chance = 100
		command = { type = trigger which = 3801 } #JAP
	}
	action_b = {
		name = "ACTIONNAME3704B" # That would be low
		ai_chance = 0
		command = { }
	}
}

event = { 
	id = 3801

	country = JAP
	
	name = "EVT_3801_NAME"
	desc = "EVT_3801_DESC"

	picture = "Yamamoto_Assesination"
	
	action = {
		name = "OK" # A very, very bad thing this is
		command = { type = sleepleader which = 101296 }
		command = { type = sleepminister which = 5010 }
		command = { type = sleepminister which = 5200 }
		command = { type = sleepteam which = 1916 } 
	}
}


#########################################################################
#  
#########################################################################

event = {
	id = 90

	country = CHI

	name = EVT_90_NAME
	desc = EVT_90_DESC
       picture = "chinese_incident"


	trigger = {
	}

	date = { day = 0 month = march year = 1936 }
	offset = 1
	deathdate = { day = 30 month = february year = 1964 }

	action = {
		name = "񑩂͂Ă"
		ai_chance = 0
		command = { type = domestic which = democratic value = 1 }
		command = { type = domestic which = freedom value = 1 }
	}
	action_b = {
		name = "AJ͂΂iIXXj"
		ai_chance = 100
		command = { type = domestic which = democratic value = -1 }
		command = { type = domestic which = political_left value = -1 }
	}
	action = {
		name = ""
		ai_chance = 0
		command = { type = domestic which = democratic value = 2 }
		command = { type = domestic which = political_left value = 1 }
		command = { type = domestic which = free_market value = -1 }
		command = { type = domestic which = freedom value = 2 }
	}


}

#########################################################################
#  
#########################################################################

event = {
	id = 91
	country = CHI

	trigger = {
	}

	name = EVT_91_NAME
	desc = EVT_91_DESC


	date = { day = 1 month = march year = 1937 }
	offset = 1
	deathdate = { day = 30 month = december year = 1990 }

	action = {
		name = "iIXXj"
		ai_chance = 100
		command = { type = domestic which = democratic value = 1 }
		command = { type = domestic which = political_left value = 1 }
		command = { type = domestic which = freedom value = 1 }
	}

	action_b = {
		name = ""
		ai_chance = 0
		command = { type = domestic which = political_left value = -1 }
		command = { type = domestic which = freedom value = -1 }
	}

}


#########################################################################
#  Y}ł̃vCiꐭj
#########################################################################

event = {
	id = 51735

	country = CHC

	name = "Y}ł̃vCiꐭj"
	desc = "}̐͑œ|Aؐlǎ錾ꂽB"


	trigger = {
		ai = no
                ai = CHI
	}

	date = { hour = 0 day = 1 month = june year = 1935 }
	offset = 1
	deathdate = { hour = 0 day = 20 month = june year = 1990 }

	action = {
		name = "ё򓌎Ȗ΁I"
		command = { type = inherit which = CHI value = 1 }
		command = { type = capital which = 1205 }
		command = { type = name where = CHC which = "ؐla" }
	}
}


#########################################################################
#  Y}ł̃vCij
#########################################################################

event = {
	id = 9955

	country = CHC

	name = "Y}ł̃vCij"
	desc = "͋AɊOGƐ키ƂƂȂB"

	trigger = {
		ai = no
		exists = CHI
		not = { ai = CHI }
	}

	date = { hour = 0 day = 1 month = june year = 1935 }
	offset = 1
	deathdate = { hour = 0 day = 0 month = 10 year = 1999 }

	action = {
		name = ""
                command = { type = free_IC value = 100 }
		command = { type = free_manpower value = 0.8 }

		command = { type = free_energy value = 140 }
		command = { type = free_metal value = 70 }
		command = { type = free_rare_materials value = 35 }
		command = { type = free_oil value = 20 }

		command = { type = manpowerpool value = 600 }

		command = { type = energypool value = 10000 }
		command = { type = metalpool value = 5000 }
		command = { type = rarematerialspool value = 2500 }
		command = { type = oilpool value = 5000 }

		command = { type = supplies value = 30000 }
		command = { type = money value = 5000 }

		command = { type = transport_pool which = -1 value = 100 }

	}

}


#########################################################################
#  Y}ւ̗̓yn
#########################################################################

event = {
	id = 517354

	country = CHI

	name = "00 Y}ւ̗̓yn"
	desc = "Hꌚݓ̂߂ɁAY}֗̓y܂B"


	decision = {
		ai = no
exists = CHC
		}

	trigger = {
		ai = no
exists = CHC
	}

	date = { hour = 0 day = 1 month = june year = 1935 }
	offset = 1
	deathdate = { hour = 0 day = 20 month = june year = 1990 }

	action = {
		name = "킩"
		command = { type = secedearea which = CHC value = "Anhui" when = 0 }

		command = { type = secedearea which = CHC value = "tibet" when = 0 }
		command = { type = secedearea which = CHC value = "xikang" when = 0 }
		command = { type = secedearea which = CHC value = "yunnan" when = 0 }
		command = { type = secedearea which = CHC value = "qinghai" when = 0 }
		command = { type = secedearea which = CHC value = "gansu" when = 0 }
		command = { type = secedearea which = CHC value = "Suiyuan_Ningxia" when = 0 }
		command = { type = secedearea which = CHC value = "Guizhou" when = 0 }
		command = { type = secedearea which = CHC value = "Heilongjiang" when = 0 }

		command = { type = secedearea which = CHC value = "mongolia" when = 0 }
		command = { type = secedearea which = CHC value = "Xinjiang" when = 0 }
		command = { type = secedearea which = CHC value = "Chahar" when = 0 }

	}
}